Tycho von Gagern, on 27 November 2013 - 04:49 PM, said:
Because what this amounts to is a big, fat tournament, with everything the same as it is now, except scores being applied in an abstract procedure to a map that has absolutely nothing to do with what is going on on the battlefield. A Davion would gain "victory points" by winning against Davion units on the opposing team in the PUG, for example. You can see how much of a mess this would be, and how it would lend itself to exploitation. That's not what we want.
We want to drop with our units and factions and fight enemy units and factions over specific worlds. And we want our wins and losses to make real impacts on the world we fight in (map changes and economics come to mind). We want mercenary contracts and bounties. We want to capture mech production facilities and jumpships.
Don't get me wrong, OT, this is pretty cool and a great idea for making your own battles matter while PGI gets it's act together. And Hellen Wheels, I know you were only suggesting it as a stop-gap measure. The problem is that around here stop-gap measures have a habit of becoming the norm, and then becoming the ultimate realization of vision. If PGI comes to us with something like this and says "Community Warfare... TA DA!" I will hang up my white knight mantle for good and take the black.
Exactly Tycho. I wouldn't want to see CW implemented like this. If I were running a public game then each individual pilots actions would count, as they would be assumed to be part of a company of Mechs. The random Faction element would be removed.
My current system allows me to blast stuff in MWO as a House Liao MechWarrior - but still to watch the fierce battles going on between Steiner and Rasalhague, or Davion and Steiner.
PGI have already announced that CW will feature faction-centric teams (padded out with Lone Wolves). Also, battle modes will be more Attack/Defence oriented.
It must be difficult to take worlds, so each battle for a planet should have a small, but measureable, effect. It would be annoying to wake up and find the whole Inner Sphere map has changed overnight.
I've been toying with the idea of having the different battle modes (all two of them!) have a different meaning in the strategic game. Still early days yet, but something along the lines of Assault battles have a random chance of some cool grand military success occuring - otherwise a win merely counts as a local success. Conquest battles represent patrolling or flanking maneuvers. Success in these battles increase the likelihood of an Assault battle being a decisive one.
Obviously, this would work better if we actually had Assault, Flank and Patrol game modes! A benefit of this system is that light-medium Mech pilots could choose to mainly fight as flankers etc where mobility counts more. Mediums might be useful!
Oops! Got to go to work.
D313